Tag: Grey Authot

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  • Antares catches Foley up to the goings on.

    I must admit, I agree with you that love is the strongest of all natural forces. Though, I fear that a force most UNnatural has taken it's grip upon this world. The order from which I descend and the tradition that I have inherited, was once vast and …

  • Clockwork shrapnel smarts

    Two days. Two days since that tin-can monstrosity dragged Maldor into this plastic-walled tomb and left him for dead. The bones of his predecessors littered the floor at his feet. "I'll join them soon enough". And yet.. was that a voice in the aether? …

  • Wrap Up: Crypts of WKRP

    h3. Major Discoveries: * Giant monsters used to roam the world. * The base was run by the Nortan government. * The Nortan's fought some cyborg group. * Boi-Seu is a freak, who thinks he can stop people from dying. Everyone in the party paid him for …

  • Home Page

    h3. *Que Pasa Komrades!* !(media-item-align-right)//db4sgowjqfwig.cloudfront.net/assets/312828/feet.jpg?1396328531(feet.jpg)! _Squat your lumps down and listen, grandpappy Stanktooth has a yarn to spin for yah.. A long time ago, in a galaxy far far …

  • Main Page

    !(media-item-align-right)//db4sgowjqfwig.cloudfront.net/assets/318688/the_law.png?1397796604(the_law.png)! h2. [[House Rules]] *Read these!* All the rules to the Apocalypse, at your fingertips. Links to download Ultramodern and many more free …

  • Watt a World

    h3. [[The Rundown]] “Human” is a broad term. Most inhabitants of Gamma Terra are human, with minor mutations. Most mutations are cosmetic, such as purple skin or distinctive head-wrinkles; a few are helpful, such as sensitive ears or cat eyes. h3. …

  • Muckers

    h4. [[Genites]] _"Move or die, chaos scum."_ h4. [[Radioactivists]] _"Don't oppress my mutation man! Let your freaky freak fly!"_ h4. [[Archies]] _"By the Lord of Fnord, it's a Fiddyseben Buhawk!"_ h4. [[Orks]] _"Mmmm, crunchy."_ …

  • Wasters

    !(media-item-align-right)//db4sgowjqfwig.cloudfront.net/assets/319329/mek-quake.png?1397951337(mek-quake.png)! h4. [[Rippers]] h4. [[Fremen]] h4. [[Fowlers]] (Friends of What's Left) h4. [[Rayzors]] h4. [[Rezzies]] (Restorationists)

  • Muggles

    h4. [[PLexers]] h4. [[Ploys]] h4. [[Seekers]]

  • Mutations

    h3. *Mutant Origins* Pick two. Mix 'em. Now, figure out what the heck you are, and let us know! !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/316743/cyborg.png?1397356892(cyborg.png)! h4. *Core Game Origins* | *[[Android]]* | *[[ …

  • Looooot

    !(media-item-align-right)//db4sgowjqfwig.cloudfront.net/assets/319352/bobbombdavinci.png?1397953396(bobbombdavinci.png)! h4. Alachazard's Neowiz Modern RealSims(tm) Designed for a lost form of gladiatorial combat, all of the Alachazard line of …

  • Android

    YOU WERE MADE, NOT BORN. Your metallic body parts draw attention before people notice one of your eyes is a ickering LED. ANDROID TRAITS Mutant Type: Intelligence; Dark; +2 to dark overcharge. Skill Bonus (Level 1): Gain a +4 bonus to …

  • Cockroach

    YOU’RE A MUTATED, SENTIENT BUG. You’re a huge cockroach! From a distance, your exoskeleton looks like a long coat. You’ve got antennae, bug eyes, and spindly limbs. COCKROACH TRAITS Mutant Type: Constitution; Bio; +2 to bio overcharge. Skill …

  • Doppleganger

    YOU HARNESS TIME TO DUPLICATE. You have a distinctive dark gray or midnight blue skin hue. You sometimes leave afterimages or echoes of yourself as you move. DOPPLEGANGER TRAITS Mutant Type: Intelligence; Dark; +2 to dark overcharge. Skill Bonus …

  • Giant

    YOU’RE FREAKISHLY BIG. You tower over your friends and foes, and your shadow stretches large. Have we mentioned that you’re freakishly big? GIANT TRAITS Mutant Type: Strength; Bio; +2 to bio overcharge. Skill Bonus (Level 1): Gain a +4 bonus to …

  • Felinoid

    YOU ARE DESCENDED FROM CATS. Your furry pelt bears the markings of tiger stripes, leopard spots, or something more fantastic. You’ve got cat-class and cat-style. FELINOID TRAITS Mutant Type: Dexterity; Bio; +2 to bio overcharge. Skill Bonus ( …

  • Empath

    YOU MANIPULATE EMOTIONS. You unconsciously mimic the emotional state of creatures around you. If your friends panic, you echo their terror. EMPATH TRAITS Mutant Type: Charisma; Psi; +2 to psi overcharge. Skill Bonus (Level 1): Gain a +4 bonus to …

  • Electrokinetic

    YOU’RE A LIVING BATTERY. You give o a slightly metallic odor. Harmless sparks jump from you to nearby metal objects. ELECTROKINETIC TRAITS Mutant Type: Wisdom; Dark; +2 to dark overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Mechanics …

  • Gravity Controller

    YOU DIRECT A FORCE OF NATURE. You are dense and compact; not short or fat, just solid. When you use your gravity control powers, your skin sparks with purple-black. GRAVITY CONTROL TRAITS Mutant Type: Constitution; Dark; +2 to dark overcharge. …

  • Hawkoid

    YOU ARE A MUTATED BIRD OF PREY. You have a large hooked beak, brown plumage, and tough, scaly skin on your talons and wing claws. You have a wingspan of 15'. HAWKOID TRAITS Mutant Type: Wisdom or Dexerity; Bio; +2 to bio overcharge. Skill Bonus …

  • Hypercognitive

    YOU SEE THE FUTURE. You have an unsettling calmness and economy of motion. You assess your surroundings with a single glance. HYPERCOGNITIVE TRAITS Mutant Type: Wisdom; Psi; +2 to psi overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Insight …

  • Mind Breaker

    SEETHING ANGER COILS WITHIN. Your head is bigger than normal, and you have a tendency towards baldness. MIND BREAKER TRAITS Mutant Type: Charisma; Psi; +2 to psi overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Interaction checks. …

  • Radioactive

    YOU CHANNEL DESTRUCTION. You give o a faint glow, usually red, which intensies when you use your radioactive powers. RADIOACTIVE TRAITS Mutant Type: Constitution; Dark; +2 to dark overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Science …

  • Pyrokinetic

    YOU LIKE TO START FIRES. Your hair is ame, your touch can ignite a blaze, and your breath is an all-consuming inferno. You leave behind ne ash and soot. PYROKINETIC TRAITS Mutant Type: Wisdom; Psi; +2 to psi overcharge. Skill Bonus (Level 1): …

  • Plant

    YOU’RE A SENTIENT, MOBILE PLANT. You might have long, tough vines for limbs, a tangle of woody stems for your trunk, and a bulblike brain hidden in your body. PLANT TRAITS Mutant Type: Constitution; Bio; +2 to bio overcharge. Skill Bonus (Level …

  • Mind Coercer

    YOU SUBTLY MANIPULATE OTHERS. Enlarged, dilated blood vessels in your eyes give them a red cast, which becomes more intense when you use your powers. MIND COERCER TRAITS Mutant Type: Charisma; Psi; +2 to psi overcharge. Skill Bonus (Level 1): Gain …

  • Swarm

    A DISTRIBUTED CONSCIOUSNESS... Your body is composed of hundreds of small beings that swarm in a single square, through you usually cluster into a shape. RAT SWARM TRAITS Mutant Type: Dexterity; Bio; +2 to bio overcharge. Skill Bonus (Level 1): …

  • Seismic

    YOU’RE A CREATURE OF EARTH. Your skin is composed of tough, organic rubble several inches thick that has a brown, orange or dull red coloration. SEISMIC TRAITS Mutant Type: Strength; Dark; +2 to dark overcharge. Skill Bonus (Level 1): Gain a +4 …

  • Speedster

    EVERYONE MOVES LIKE MOLASSES. You are long-limbed and slim, and you’re always hungry due to your heightened metabolism. SPEEDSTER TRAITS Mutant Type: Dexterity; Psi; +2 to psi overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Acrobatics …

  • Telekinetic

    YOU USE THE POWER OF YOUR MIND. You can hide your talent, but there are always telltale signs. Small objects near you sometimes levitate, furniture rattles and doors open. TELEKINETIC TRAITS Mutant Type: Intelligence; Psi; +2 to psi overcharge. …

  • Human, Engineered

    SURE, YOU’RE HUMAN, BUT... Most engineered humans possess heroic proportions and dashing good looks, because the DNA has been cooked that way. ENGINEERED HUMAN TRAITS Mutant Type: Intelligence; no power source; +2 to all overcharge. Skill Bonus ( …

  • Yeti

    YOU ARE BIGFOOT. A shaggy pelt of fur covers you. Yetis are usually dirty white in color, but in Gamma Terra, there are pelts of fantastic patterns and hues. YETI TRAITS Mutant Type: Strength; Bio; +2 to bio overcharge. Skill Bonus (Level 1): …

  • AI

    YOU ARE A THINKING MACHINE. Your body is a shell designed to protect the processor, microchips, and data storage that compose the essence of what you are. AI TRAITS Mutant Type: Intelligence; Psi; +2 to psi overcharge. Skill Bonus (Level 1): …

  • Alien

    OUT OF ALL THE WORLDS IN THE COSMOS, YOU HAVE FOUND THIS STRANGE, SCARRED AND PITTED BLUE SPHERE IN AN UTTERLY UNINTERESTING CORNER OF THE UNIVERSE. You might be marooned here, waiting for a passing vessel on which you can hitch a ride or you might be …

  • Arachnoid

    YOU HAVE POISONOUS FANGS... You might be a giant spider with eight legs, a furry body, and an exoskeleton, or even swinging about in a red-and-blue costume. ARACHNOID TRAITS Mutant Type: Dexterity; Bio; +2 to bio overcharge. Skill Bonus (Level 1 …

  • Cryokinetic

    THERE IS NO HEAT IN YOUR FLESH. Your skin has a bluish cast and your eyes glitter as if cut from solid ice. Your presence sets others to shivering in the cold you emit. CRYOKINETIC TRAITS Mutant Type: Charisma; Psi; +2 to psi overcharge. Skill …

  • Ectoplasmic

    YEP, YOU'RE A GHOST You only partly exist in this world. People can see through your body, and you give them the "willies." ECTOPLASMIC TRAITS Mutant Type: Wisdom; Dark; +2 to dark overcharge. Skill Bonus (Level 1): Gain a +4 bonus to …

  • Entropic

    THE UNIVERSE'S END SEETHES... You look like you`re sprinting to the grave. Aside from your pallid appearance and your spare frame, you also have a hard time keeping your things nice. Your clothing frays and fades. ENTROPIC TRAITS Mutant Type: …

  • Exploding

    YOU'RE A TICKING TIME BOMB Exploding over and over doesn't damage you, but it's hell on the wardrobe. When you get emotional, your eyes burn, your hair smokes, and heat shimmers around you. EXPLODING TRAITS Mutant Type: Constitution; Psi; +2 to …

  • Fungoid

    FROM THE MOIST DARKNESS You might be a mushroom, complete with cap, gills, and trunk, or a puffball, rolling over the ground emitting little puffs of spores. FUNGOID TRAITS Mutant Type: Constitution; Bio; +2 to bio overcharge. Skill Bonus ( …

  • Gelatinous

    YOU'RE GLISTENING PROTOPLASM. You might be an unsightly gooey lump, but you're a sentient unsightly gooey lump. Life is far simpler as a single-celled organism. You don't have to concern yourself with clothing. GELATINOUS TRAITS Mutant Type: …

  • Magnetic

    MATTER IS YOURS TO COMMAND. You can even manipulate the magnetic elds surrounding other creatures, allowing you to hold them fast or move them about. MAGNETIC TRAITS Mutant Type: Dexterity; Dark; +2 to dark overcharge. Skill Bonus (Level 1): …

  • Mythic

    YOU HAVE A DIVINE PARENT You are a manifestation of deific progeny, empowered by the mental energy of past believers. You are on Gamma Terra to see the world and to represent the belief that spawned you. MYTHIC TRAITS Mutant Type: Charisma or …

  • Nightmare

    A NIGHTMARE BROUGHT TO LIFE Your glance silences bravado and your gesture murders courage. You wield fear as a weapon and bring terror to anyone who stands in your way. ARACHNOID TRAITS Mutant Type: Intelligence; Psi; +2 to psi overcharge. …

  • Plaguebearer

    YOU GOT COOTIES. Your friends are viruses and bacteria, the diseases that fester and play in your body. You like to share them with everyone you meet. PLAGUEBEARER TRAITS Mutant Type: Constitution; Bio; +2 to bio overcharge. Skill Bonus (Level 1 …

  • Plastic

    YOU HAVE AN ELASTIC BODY Fantastic exibility lets you stretch your limbs, twist your body into a pretzel, and form yourself into any number of interesting shapes. PLASTIC TRAITS Mutant Type: Dexterity; Bio; +2 to bio overcharge. Skill Bonus ( …

  • Prescient

    THE UNIVERSE'S END SEETHES You pick them up from people around you. Sometimes, you read another‘s intent. Other times, you see a person’s immediate future. You probably nish other people’s sentences. PRESCIENT TRAITS Mutant Type: Wisdom; Psi; +2 …

  • Reanimated

    YOU WERE DEAD, BUT YOU GOT BETTER. Spores from outer space, a secret government project, hoodoo, or something else awakened your corpse and gave it a second chance at life (or something close to it). You have this nagging taste for brains. …

  • Shapeshifter

    YOU CHANGE APPEARANCE LIKE A NORMAL PERSON CHANGES CLOTHES. Whatever you want to be, you are. SHAPESHIFTER TRAITS Mutant Type: Charisma; Bio; +2 to bio overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Interaction checks. Rippling Flesh ( …

  • Simian

    YOU ARE A MUTATED MONKEY You have escaped mankind's oppression, and through conquest have won freedom. Should anything threaten you, you are quick to resort to battle. Otherwise you'll be just another ape. SIMIAN TRAITS Mutant Type: Strength; Bio; +2 …

  • Temporal

    YOU ARE A TIME-TRAVELER. In your jaunts through time-space, you have witnessed the singularity that resulted in creation's birth, dined beneath the roiling skies at time’s end, and walked alongside the dinosaurs. TEMPORAL TRAITS Mutant Type: …

  • Wheeled

    YOU HAVE WHEELS INSTEAD OF LEGS. They let you move you along at a pretty good clip, help you roll over the toughest terrain, and let you squash monsters. Just rotate your tires every 15,000 miles. WHEELED TRAITS Mutant Type: Constitution; Dark; +2 to …

  • Antimatter Blaster

    YOU GET A TINGLY FEELING... Your skin is pale blue, you’ve got no hair, and your eyes glow with the watery light of a crystal glacier. ANTIMATTER TRAITS Mutant Type: Wisdom; Dark; +2 to dark overcharge. Skill Bonus (Level 1): Gain a +4 bonus …

  • Demon

    YOU COME FROM HELL. You’re an unsettling type. You’ve got scarlet skin, pointed teeth, small horns, and a barbed tail. DEMON TRAITS Mutant Type: Dexterity; Dark; +2 to dark overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Acrobatics checks. …

  • Octopoid

    THE PERSON WITH TENTACLES... You look human, except that your head is a cross between a human’s and an octopus’s. Oh, and the tentacles with suction cups. OCTOPOID TRAITS Mutant Type: Intelligence; Bio; +2 to bio overcharge. Skill Bonus (Level 1): …

  • Photonic

    YOU GET GLOWING REVIEWS. You have small antennas sprouting from your forehead, and your You’re pale and spindly, and your esh has a graveyard pallor. skin glitters rosy, emerald or aquamarine. PHOTONIC TRAITS Mutant Type: Intelligence; Dark; +2 …

  • Reanimator

    YOU RAISE THE DEAD. You’re pale and spindly, and your esh has a graveyard pallor. REANIMATOR TRAITS Mutant Type: Wisdom; Psi; +2 to psi overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Conspiracy checks. Intransigence of the Damned ( …

  • Regenerator

    YOU HEAL AT AN ASTONISHING RATE... You bear a striking array of scars, since your wounds close, but don’t quite vanish. REGENERATOR TRAITS Mutant Type: Constitution; Bio; +2 to bio overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Perception …

  • Saurian

    SURE, YOU’RE A CARNIVORE... You’re a cross between a humanoid and a T-Rex–you’ve got a huge head with a lot of teeth, which is counterweighted by a long tail you hold o the ground behind you. Your arms are a bit small. SAURIAN TRAITS Mutant Type …

  • Vampiric

    SUCKING BLOOD ISN’T YOUR THING You’re pretty: Ancient vid-star pretty. Your skin is awless, your hair is impeccably styled no matter what you’re doing, and your gaze is startling. VAMPIRIC TRAITS Mutant Type: Charisma; Psi; +2 to psi overcharge. …

  • House Rules

    h3. UltraModern4 goes Gamma The GW4e rules are very 'light'. They tried to orient the game to new players using light rules and card-based mechanics. Some of which is cool, some is a bit lacking.. We'll be playing something much closer to straight …

  • Ammunition

    Standard GW4e rules try to simplify gameplay by getting rid of ammo counting, an annoying and often outright ignored thing in most games. The main rules state that any weapon that uses ammo can either be shot once per encounter, and not run "out of ammo", …

  • UltraModern4 goes Gamma

    h4. What's being kept and/or changed from GW4e? * [[Origins]] * [[Alpha Mutations]] * [[OmegaTech]] * [[Weapons]] * [[Ammunition]] * [[Mutant Growth]] * [[Cryptic Alliances]] * [[Vehicles]] h4. What's being tossed from GW4e? * Vocations ( …

  • Alpha Mutations

    h4. Alpha Mutation Decks Rather than leaving it to the players to purchase and construct their own Alpha Mutation Decks, players can develop their personal decks in play. Whenever the character is required to discard an Alpha Mutation Card, he may …

  • Making Your Mutant

    [[File:326242 | class=media-item-align-none | TMNT_UE_03-FEATURE.jpg]] h3. Grab the Bad Wind [[Character Sheet]] h3. Choose two Mutant [[Origins]] h3. Choose your [[Ladder]] h3. Choose your [[Class]] h3. Assign your [[Stats]] h3. Assign …

  • Origins

    h3. Mutant Origins Pick two. Mix 'em. Now, figure out what the heck you are, and let us know! !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/316743/cyborg.png?1397356892(cyborg.png)! h4. Core Game Origins The defaut random origin …

  • Character Sheet

    Obsidian Portal doesn't let me embed downloads directly yet (they're working on it), so for now here's a basic rez png of the character sheet. I'll have clean printed versions on hand during our first game, and try to find an open FTP site to link a d/l …

  • OmegaTech

    h4. Using Omega Tech Cards There is no limit to the number of Omega Tech cards that a character can have readied at one time. Most Omega Tech have a special ability or attack that may be used once per encounter. Once that power is used, it cannot be …

  • Ladder

    Unlike classes, which fill specific roles, ladders are based on what you are and how you live your life. These include various mental and physical disciplines as well as natural talents. Although some classes and ladders obviously complement each other, …

  • Class

    h4. [[Faceman]] You use words and a smile to succeed in areas where bullets would fail. You have no damaging powers. Instead your attacks confound and seduce. Combine with the runner and know when to run when words fail. Combine with warrior so you can …

  • Stats

    Enter an 18 in the Attribute matching your Primary Origin and a 16 in the Attribute matching your Secondary Origin. If both Origins have the same Attribute, its value is a 20. Stats begin with an array and use a point buy system to purchase your …

  • Skills

    Acrobatics Athletics Computer Use Crafting Demolitions Driving Endurance Mechanics Heal Insight Interaction Knowledge Nature Perception Performance Ride Animal Stealth Thievery Science

  • Archies

    _“Technology did not fail man. Man failed technology.”_ [[File:325416 | class=media-item-align-right | 646e4a3127152e16d04a25873e7db0bb.jpg]] They call themselves "Archivists", but everyone else just calls them Archies. These retro-lovers are …

  • What Happened(tm)

    Nobody knows. It’s simply called The Big Mistake. Some believe it was a war, some believe it was a science experiment gone awry, others believe the gods of old returned to fight the gods of even older, or even a runaway planet hurtling between the Earth …

  • The Bruderhood

    In a world filled with extremists, insular groups of survivors and suspicious townsfolk, the Brotherhood of Thought strives to bring enlightenment. The Brotherhood doesn’t care about the ultimate shape of the world to come, be it a new technological …

  • Rezzies

    The Restorationists are one of the more powerful and common of the cryptic alliances. They are also among the most mistrusted. The Restorationists don’t accept that the Final Wars ended the age of a better world through technology, and intend to …

  • Rippers

    The Rippers are a loose association of adventurers and explorers dedicated to delving into the dangerous places of the world and returning richer for it. The group runs a few survival schools in larger communities, but mostly are organized in “bands” …

  • Seekers

    Seekers are communities of farmers and ranchers who seek to build a new world without depending on the technology of the old. They view technology as evil: It produces inherently flawed devices that encourage envy, pride, sloth and gluttony, and …

  • Highway to Heaven

    h4. Breakfast at the Greasy Moon * Town Intro * Walkaround * Last minute shoppin h4. Ranger Danger * Lone Ranger rides in * "I've seen things you fellers wouldn't believe.." * Bigbadaboom h4. Super Depusize Me. * Recruits h4. The Mad …

  • Starter Mutation

    Very simple. * Draw 3 cards from the GM's mutation deck. * Keep as many of these 3 as you want for your personal character Mutation Deck. Discard any you don't want to keep. * Choose one to be your first Readied Alpha Mutation.

  • Vehicles

    WoTC put out a set of Vehicles rules for GW4e not too long back. We'll be using those. "[[File:325731 | class=media-item-align-none | Hover_Cadi_by_MeckanicalMind.jpg]] https://www.wizards.com/dnd/files/188_GW_PedalToMetal.pdf":https://www.wizards. …

  • Health Surges

    We'll be using the standard D&D 4e Healing Surge system. Your class choice and constitution bonus will determine how many surges you get. The amount of HP a healing surge heals, known as your healing surge value, is 1/4th your maximum HP (rounded down). …

  • Faceman

    *CLASS TRAITS* *Role:* Controller. Your often do the talking for the group and although you may not be the most adept warrior, your instincts in situations are without reproach. *Key Abilities:* Charisma, Wisdom, Intelligence *Armor …

  • Grappler

    *CLASS TRAITS* *Role:* Defender. You present yourself as an irresistible target, forcing your enemy to attack. When they do, you entrap them with powers preventing their escape. *Key Abilities:* Strength, Constitution *Armor Proficiencies …

  • Gunslinger

    *CLASS TRAITS* *Role:* Striker. You move quick, delivering rapid attacks from small weapons. *Key Abilities:* Dexterity, Wisdom *Armor Proficiencies:* Cloth, archaic light, modern light, archaic medium modern medium *Weapon Proficiencies …

  • Bad Wind Gulch

    [[File:342329 | class=media-item-align-none | badwind_map.jpg]] h3. People: h4. Sheriff Makinnit Charismatic rough-around-the-collar Leader who seems to honestly want to do a decent job of surviving, and keeping his town free, whatever it …

  • Zarapes

    The Zarapes are the tribe of hybrid Simian Dinosaurs, who live on the outskirts of the [[Gren]] gaurded [[Arboeatem Forest]]. They stand on average 6'-7' tall, have scaled limbs, squat snouts full of thick sharp teeth, full armored tails, and manes of fur …

  • Starter Gear

    [[File:326249 | class=media-item-align-right | Icon_elite_riot_gear.png]] Starter Gear is actually given out based on the [[Class]] you've chosen. However what that gear is, how it looks, what it's made of, etc. is up to you... Is that One Handed …

  • Heavy

    *CLASS TRAITS* *Role:* Controller. You offer support from large area attacks. s, which keeps enemies down and dispatches large numbers of opponents. *Key Abilities:* Dexterity, Intelligence *Armor Proficiencies:* All light and medium armors, …

  • Infiltrator

    *CLASS TRAITS* *Role:* Striker. You approach by stealth, performing espionage, sabotage, and assassination. *Key Abilities:* Dexterity, Strength, Intelligence *[[Armor]] Proficiencies:* All light armor, modern medium armor *[[Weapon]] …

  • Armor

    h3. Main Categories Main armor categories define the general amount of protection and tech level of armor. These are also used by the proficiency system to determine what armors a player is trained or skilled in wearing. Any player wearing armor he/ …

  • Man--At--Arms

    *CLASS TRAITS* *Role:* Defender. As a front-line combat specialist, you’re the rugged, reliable soldier, trained to kill but disciplined enough to show restraint when needed. *Key Abilities:* Dexterity, Intelligence *Armor Proficiencies:* …

  • Mastermind

    *CLASS TRAITS* *Role:* Leader. You direct not only your allies, but through strategy, enemies as well. *Key Abilities:* Strength and Intelligence *Armor Proficiencies:* Archaic light, modern light, archaic medium, modern medium *Weapon …

  • Sniper

    *CLASS TRAITS* *Role:* Controller. You target single enemies at long range and inflict devastating damage or debilitating conditions. *Key Abilities:* Dexterity, Wisdom *Armor Proficiencies:* Archaic light, modern light; archaic medium, …

  • Specialist

    *CLASS TRAITS* *Role:* Leader. Though not combat based, the specialist is vital in keeping other members of the party alive, supplying needed information and expertise. *Key Abilities:* Wisdom, Intelligence, Dexterity *Armor Proficiencies:* …

  • Techie

    *CLASS TRAITS* *Role:* Leader. You handle the machines and weapons of the team. You can boost the performance of firearms, armor, and other technology. You keep the party mobile. *Key Abilities:* Intelligence, Wisdom *Armor Proficiencies:* …

  • Vanguard

    *CLASS TRAITS* *Role:* Striker. You target enemies from a distance. You seek them out, dodging lesser opponents until finally striking when in range *Key Abilities:* Strength, Constitution *Armor Proficiencies:* Archaic & modern light, …

  • Weapons

    We'll be using this revised weapons list as a base: "http://boldpueblo.com/downloads/gammaworld/GW-weapon-shoppe.pdf":http://boldpueblo.com/downloads/gammaworld/GW-weapon-shoppe.pdf h3. Core Weapon Types The run-down is that there are the following …

  • Monsters

    h4. [[Arn]] h4. [[ReCyke Bots]] h4. Hoop h4. Badder h4. Tickoo h4. Leachama

  • The Rundown

    “Human” is a broad term. Most inhabitants of Gamma Terra are human, with minor mutations. Most mutations are cosmetic, such as purple skin or distinctive head-wrinkles; a few are helpful, such as sensitive ears or cat eyes. So is “mutant.” People who …

  • Arn

    [[File:329716 | class=media-item-align-none | tumblr_lo5yyvwZQs1qavd10.png]] Also called "Dragon Bugs," these 1 to 3 meter (3-9 feet) long mutated dragonflies (much like the Meganeura of the Late Carboniferous era) are often domesticated by smaller …

  • Wounds

    The world is harsh and unforgiving, the result of fighting is that you get hurt, and the only thing that can help you is rest and some medical attention. These aches and pains are represented by *Wounds* and *Lingering Wounds*. You take a Wound in …

  • Blast

    h3. Blast Weapons Blast weapons are those which produce a blast or spray (close blast 2 or close burst 3) adjacent to the user. The archetypal blast weapon is the shotgun. Blast weapons use the [[Ammunition]] rules, with each Blast attack counting as a …

  • Burst

    h3. Burst Weapons Burst weapons create an explosion some distance away from the user. The archetypal burst weapon is the grenade. Many Burst weapons will use the [[Ammunition]] rules, but many will be single shot as well. h4. Attack Rules: * …

  • Reach

    h3. Reach Weapons Reach weapons have additional melee range, letting you strike at a foe who is not adjacent to you. The archetypal reach weapons are the whip (light weapon) and the polearm (heavy weapon). h3. Attack Rules: * Reach weapons do not …

  • Gun

    Guns are a wide body of weapons in Gamma World, ranging from a rusty old hand-made scrap pile of tubes and homebrewed gunpowder, on up to laser sniper rifles with a 2 mile range.. However they do have some basic common functions: h4. Common Properties: …

  • Purple Wizard Staff

    Designed for style and flare as well as function, the NeoWiz Purple Staff is a long dark metal staff, made of a durable polymetal alloy. Originally designed for some form of gladiatorial combat, it functions quite well as a real weapon in the wilds of …

  • Ruff-Trukk

    [[File:331209 | class=media-item-align-none | r3_prison_warden_truck_by_meckanicalmind-d4b5ih4.jpg]] |_. Vehicle |_. Capacity |_. Man |_. Spd |_. AC |_. Hard |_. HP |_. Size | | Ruff-Trukk | 1+1 (+4) | -2 | 4| 13 | 5 | 60 | H | "Designed" ( …

  • ReCyke Bots

    [[File:333024 | class=media-item-align-none | ReCyke_Droid.jpg]] Looking like little more than a giant capsule-pill with legs, the NorTon ReCyke Drones were designed for basic security and containment purposes by a government that existed shortly …

  • QuantArc Reactor

    [[File:334011 | class=media-item-align-none | robot_heart.png]] Many advancements were made prior to the Big Mistake.. Man's knowledge of the fundamental building blocks of the universe expanded geometrically right up until the end. One fallout of …

  • Boi-Seu's Hideout

    [[File:330570 | class=media-item-align-none | boi-seu-hideout.jpg]] This hideout is located in a small observatory at the top of Trengalor’s Bluff. The south side of the dome of the observatory has broken open, and been closed in with a patchwork of …

  • Domars

    [[File:337554 | class=media-item-align-right | 1_cap.jpg]] No one knows quite when or how Domars became the defacto currency of the world.. One thing is clear to citizens of Gamma Terra, the things are dang hard to destroy. Formed from some super time …

  • Bits

    [[File:337558 | class=media-item-align-right | coin8-300x214.jpg]] A rarer form of currency, and not nearly as widely accepted or respected as Domars.. Bits are formed from a gold-titanium-ceramic casing, and have the ability to store both power and …

  • Mutoid

    [[File:349442 | class=media-item-align-right | Chaos_Mutant_by_andreauderzo.jpg]] A mutant cyborg. Seen in fights in displays in the Skiatron device in WiKRiP. Seems to be drone soldiers, commanded by the [[Techpriest]]. Little more is known about …

  • Servitors

    h4. Mutox Servitor [[File:349437 | class=media-item-align-right | 20120711223449_Servitor_by_andreauderzo.jpg]] A semi-sentient cyborg, armed with a variety of claws and guns. They take command from the larger and obviously more intelligent [[ …

  • Techpriests

    [[File:349440 | class=media-item-align-right | 1414618-tech_priest.jpg]] A cyborg with multi-limbed attachments, including blasters and claws, able to infuse himself with existing tech for power or information. Intelligent, cunning, dangerous. Little …

  • MedPacks

    [[File:349787 | class=media-item-align-right | medkit_nortan_light.png]] Of the many industrial and scientific improvements that happened leading up to the Big Mistake, nothing is so universally acclaimed, or just stupidly useful, as the standardize …

  • Muzitron-Z90

    [[File:350627 | class=media-item-align-right | muzitron.png]] Cyberdoll. DJ. Discofreak. Psychopathic. She's every Manborg's dream.

  • Grey

    * Grey is a man with wings and a thin but majestic beak, which might be mistaken for a big roman nose in very poor light. He wears a face-thing like Skywise from Elfquest ( http://www.elfquest.com/skywise/ ). His hair is light, his body thin and lithe …